Running Design Sprints for Engineering Teams
Sometimes engineering teams find themselves in a situation where they're tackling a cross-functional problem with no clear path forward. In these cases it can be challenging for individual teams to break out of their silos and see the global problems, resulting in local optimization while the larger problem remains unsolved. Fortunately, teams can follow the structured process of a design sprint to cut through these problems and quickly forge a path forward.
What's a Design Sprint?
Design sprints are 5 day exercises which product teams can use to tackle an ambiguous problem. Sprints follow a structured process of rapidly gathering context, ideating on approaches, picking a direction, and putting a prototype in front of users. This allows teams to turn weeks of debate into lessons from users.
Engineering teams generally don't need this whole process, but they can steal the first two steps: rapid context gathering and ideating on approaches, to quickly find a path forward for cross-functional problems. All that's required is you follow a structured approach to problem solving.
Day 0: Have a Facilitator Do Some Legwork
Before you try to run a sprint, you'll need a facilitator. The facilitator will act as a guide through the process and ensure that the process moves towards a workable conclusion.
A good facilitator will have enough context on the problem to guide the discussion, but they should not be someone who needs to actively participate in the sprint. Facillitating for 6 hours a day is a full-time job, and trying to both facillitate and participate is a recipe for doing neither thing well. This makes it a good chance for someone to get into the room with decision makers by providing a much-needed skill.
The facilitator has a few jobs leading up to the sprint:
- They need to a consistent room for ~8-10 people for 2 days straight. They'll also need to make sure it's appropriately setup. Finding a conference room that fits this profile isn't easy, so it's one of the first things the facilitator should do.
- They need to identify 4-6 people who will be actively participating. These people should be experts in their area, have enough knowledge to understand the domains of other sprinters, and be in a position to push forward prioritization of any requisite work post-sprint.
- They need to set a schedule of lightning talks and create a consistent slide deck for people to present from. A consistent slide deck may seem like overkill, but it will make sure that the lightning talks on day 1 answer the right questions.
- They need to purchase all necessary supplies
- They will need to write a sprint brief explaining the problem the team is solving.
The facilitator will also be responsible for sharing and enforcing the No Distractions Policy. This means they'll kindly, but firmly, tell people that they need to leave their phones at the door and not check Slack/email while they're in the sprint room. They're welcome to leave at any time to attend to something, but they just need to do it outside the room.
This is a lot of logistical legwork, but it's important. This will use ~2 engineering weeks of time, and it's their responsibility to make sure it is well spent. Once all of these pieces are in place, it's time to move to day 1.
Day 1: Lightning Talks To Build Context
The first day of the sprint is focused on breaking participants out of their local context and giving them a global view of the problem. This is accomplished with a day of lightning talks covering the problem space.
Lightning talks are ~15 minute talks which explain particular team interacts with the sprint's problem. For example, if the problem is "how can we reduce number of bugs we ship", you may have a lightning talk from an application team discussing how they test for bugs, and a release engineering team talking about how code gets released to production. The facilitator should also include talks from relevant non-technical teams like support or product management to ensure that sprinters have a well-rounded view of the problem. All told, you'll probably have ~10-12 lightning talks.
During each talk sprint participants should capture opportunities through how might we (HMW) statements on post-it notes. Each of these statements will describe an aspirational question the team may want to solve based on that lightning talk. After each talk, participants will put these up on a shared surface. This will serve as the basis for discussion on day 2.
By the end of day 1 you should have a whiteboard filled with problem statements and a team that is now appropriately level-set. Day 2 will be about digesting those and making them actionable.
Day 2: Digest to problem statements
Day 1 was all about collecting a variety of problem statements; day 2 is about synthesizing the global problems. The team accomplishes this by grouping, ranking, and driving towards rough consensus on problem statements.
The first step in day 2 is to group the HMW statements from day 1 into themes. This doesn't need to follow rigid guidelines, but you'll want to physically co-locate similar problems together. Grouping will likely reveal a few large clusters and a number of smaller satellites. The facilitator then should give everyone voting stickers and have them vote on the HMWs they feel are most impactful, allowing duplicate votes if they feel strongly about a topic. This whole process will take ~1 hour and it will reveal a heat map of ideas the team feels are the most valuable.
The facilitator should take this map and find 3 distinct areas for participants to dig into. These problems should be the ones that got the most votes and cut across engineering teams. This will leave out impactful problems which are the domain of a single team. That's okay; if a team already owns a particular problem, their internal processes can likely solve that problem.
Once the facilitator has identified areas, they should spend ~30 minutes on each problem getting the participants to distill it down into a problem statement which everyone can roughly agree on. For example, if you saw statements like "how might we allow developers to test on real data?" and "how might we prevent bugs which only show up on production infrastructure?" you may work with the team to distill that down to "how might we allow developers to safely test their code in a prod-like environment?" This problem statement succinctly captures a global problem which otherwise may have fallen between teams.
Getting perfect consensus will likely be impossible, but if you can get something that people can accept for each problem area, that's a big win. Even if you can't, understanding what's blocking a crisp statement is a big win
Achieving this rough consensus will take the better part of a day, and will likely leave everyone's brain pretty fried. You'll want to spend the last bit of day 2 wrapping up finding any next steps to start making progress on these problems.
Day 3 -> Onward: Driving Forward Results
The two days of sprinting are intense, but they're also only the beginning. They've produced a set of problem statements, but now they need to get solved. Solutioneering is it's own can of worms, but there are a few things you can do to set yourself up for success.
First is the facilitator should broadly circulate notes + takeaways to a wide group of relevant stakeholders. This serves two purposes:
- It starts to socialize these problems, so that the wider team can start to form a more global problem understanding.
- It helps make sure that you didn't make any big errors. You don't need total agreement on the problem statements, but you want to make sure you aren't making egregious errors.
You should also appoint a directly responsible individual to drive forward solutions. This person will be responsible for making the impossible decisions involved in turning problem statements into concrete proposals for solving any problems. They will work with teams to build define roadmaps and projects as required, and then ultimately getting those ideas prioritized to deliver solution.
Where is this not the right idea?
Running this type of sprint is a great way to get a bunch of shared context and kickstart problem solving, but it's also time-consuming, so you don't want to use it in every case. In particular, you probably don't want to use it if:
- You already have a reasonable idea of how to solve a problem, but you need to explore its edges. In that case you may be better served by building a prototype or running a hackathon.
- A number of people understand the problem, but it's still not moving forward. A lack of collaboration may not be your biggest problem here, you may have underlying organizational issues that need fixing.
- You aren't confident that you can get a DRI responsible for driving solutions. If you don't have the ability to execute, all of the brainstorming in the world won't help you.
However, if your problem does fit the mold of "we need to get people talking and brainstorming", running this process can be a great way to cut through the challenges of cross-team collaboration. It won't immediately produce a solution, but it will quickly give you enough to get started, and that be half the battle.